top of page

Jacob Olson
Level and Systems Designer
Search


Little Lizard Studios - Week 5 and 6: QA and Levels
Last week, I was unable to get a chance to do my blog post, so this is a blog post of my last two weeks. So first, let's start with week...

Jacob Olson
Feb 28, 20194 min read
5 views
0 comments


Little Lizard Studios - Week 4: Corruption Implementation
The main game play for each of the levels in our campaign mode goes like this: - Nests spawns enemies at intervals up to a cap - Players...

Jacob Olson
Feb 14, 20192 min read
6 views
0 comments


Little Lizard Studios - Production Week 3: Divide and Conquer
Early on this week, the lead level designer and I decided to divide our work a bit differently. We decided that I would be working on...

Jacob Olson
Feb 7, 20192 min read
6 views
0 comments


Little Lizard Studios - Production Week 2: Progress Makes Perfect
Everything continues to go well! This past week, I put work into both the first level and the hub area. I've also realized it's much...

Jacob Olson
Jan 31, 20192 min read
3 views
0 comments
Little Lizard Studios - Production Week 1: New Team, Comfortable Work
I have now joined onto a new team as a Level Designer. The team I am now on is known as Little Lizard Studios, and we are making a game...

Jacob Olson
Jan 20, 20192 min read
5 views
0 comments
Relatively Painless Games - Week 10: Post Mortem
To start things off, our game didn't end up going through. From a criteria sense, the main thing that held the game back was the fact...

Jacob Olson
Dec 6, 20182 min read
5 views
0 comments
Relatively Painless Games - Week 9: Final Stretch
We're finally on the Final Stretch on this project and I'm sure the team is definitely a bit nervous at this point. We have all of our...

Jacob Olson
Dec 6, 20182 min read
5 views
0 comments
Relatively Painless Games - Week 8: Level Design!
This past week, we all treated this week like the week that would make or break our game. We needed to make substantial progress towards...

Jacob Olson
Oct 25, 20182 min read
10 views
0 comments
Relatively Painless Games - Week 7: Post Mortem of Team Evals
This past week, we had Team Evaluations. When we all discussed among each other and when we discussed with the teacher, there was one...

Jacob Olson
Oct 25, 20182 min read
4 views
0 comments
Relatively Painless Games - Week 6: Moving Forward
Two main things happened this week - A 1-on-1 meeting I had with a member of the faculty about team and individual performance and a team...

Jacob Olson
Oct 15, 20183 min read
9 views
0 comments
Relatively Painless Games - Week 5: Small Down Time and a Recap
This week, we all met early on in the week and several of us expressed that because we had put all of our work in last week, we needed to...

Jacob Olson
Oct 15, 20182 min read
3 views
0 comments
Relatively Painless Games - Week 4: Jumping In With a Late Start
So it came to our attention this week that we are behind. Originally, we had 3 game concepts: A competitive multiplayer game in which...

Jacob Olson
Oct 10, 20182 min read
8 views
0 comments
Relatively Painless Games - Week 3: Jumping into Unreal
Admittedly, our team jumped into Unreal a little bit late. Truthfully, we should have been learning Unreal right off the bat since we...

Jacob Olson
Oct 10, 20182 min read
7 views
0 comments
Relatively Painless Games - Week 2: The Ever-Looming Words "Sprint Fail"
First off, the most important thing that we decided on during this week was that we were going to drop Thievery. We brought the idea to...

Jacob Olson
Oct 2, 20182 min read
5 views
0 comments
Relatively Painless Games - Week 1: Establishing Our Ideas
We first started developing ideas during the summer between our Junior and Senior year to get a small head start on our year. We wanted...

Jacob Olson
Sep 9, 20184 min read
6 views
0 comments
bottom of page