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ABOUT

Levels are where the systems, art, and programming of the game meet the player.  My goal with level design is to amplify and show off everything our game has to offer with levels that work hand-in-hand with each of those aspects.

Designing worlds that fully immerse the player, submersing them in a whole new experience is my goal.  

With every game I work on and every level I build, I strive to make an experience that really sticks in the players' minds.  I've pulled people into a cyber world powered by sound with Visualizer, into explosive mini golf courses with Explode Yourself, and continue to seek to create new worlds for players.

My work has primarily been for PC, though I am willing to branch out with all sorts of different platforms.

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